Cona Phisiiks

Cona Phisiiks is one of the player characters, and a member of The 'Jedi'.

As a 'Jedi'
Cona Phisiiks was born to a poor family, and joined the New Jedi Order out of a mix of a need to escape this life and respect for what he saw as an ancient religion. Upon joining the New Jedi Order, he was trained by Tun Rol himself, mostly in the arts of diplomacy - being used to put himself forwards as a good face for the newest generation of the Order. As a result of who taught him, he is the unofficial leader of the team during the assignment given to them by President Dooku.

Personality
Cona Phisiiks is a proud man, with an arrogant streak.

Character Sheet
Race: Togruta Class: Mystic[Advisor]
 * Pack Instincts: Add two Boost die when using the Assist maneuver instead of one.

Total Experience: 100[Charager Generation] + 150 [Knight Level Play] + 10 [Morality]

Force Rating 1 || Morality 50 (Light Side User)

Soak 1 || Defense: Ranged 0 || Melee 0 || Wound Threshold 13 || Strain Threshold 12 || Encumbrance Threshold 6 ||

Equipment: Undefined

Attributes General Skills Combat Skills Talents Force Powers
 * Brawn 1
 * Agility 2
 * Intellect 2
 * Cunning 3
 * Willpower 2
 * Presence 4
 * Charm (Pr) 3
 * Coercion (Wil) 1
 * Cool (Pr) -
 * Deception (Cun) 1
 * Leadership (Pr) -
 * Negotiation (Pr) 3
 * Perception (Cun) 2
 * Vigilance (Wil) 1
 * Lightsaber (Br) 2
 * Kill with Kindness 1 (Remove a setback die per rank of Kill with Kindness from all Charm and Leadership checks)
 * Plausible Deniability 2 (Remove a setback die per rank of Plausible Deniability from all Coercion and Deception checks)
 * Toughness 1 (+2 Wound Threshold)
 * Nobody's Fool 1 (Can upgrade the difficulty of incoming Charm, Coercion and Deception checks once per rank of Nobody's Fool)
 * Sense Emotions 1 (Add a boost die to all Charm, Coercion and Deception checks unless the target is immune to Force powers)
 * Influence (Can guide the thoughts and feelings of others)
 * Range 1 (Spend force points to increase range bands by 1 for each point spent, up to ranks of Range)
 * Control: Skills (Can make a Power Check as part of a Coercion/Charm/Deception/Leadership/Negotiation check, treating force points as successes or advantages, user's choice)
 * Magnitude 2 (Spend force points to increase number of people affected by the total ranks of Magnitude)
 * Control: Emotion/Belief (Discipline vs Discipline check combined with Influence power check, can force the target to adopt an emotional state or believe something untrue for 1 round or 5 minutes)