Drifter's Fortune



The Drifter's Fortune is the ship of The Smugglers, a YKL-37R Nova Courier.

History
The Drifter's Fortune was purchased by Jim Vytosky when he started up his band of smugglers, and has since been left mostly intact and unmodified due to him not wanting to break the manufacturer's warranty. The warranty expires in a few weeks, however, and the crew are itching to take it apart and see if they can improve it.

Contents
The Drifter's Fortune's main hull consists of three floors - a cargo bay, engineering/medbay/etc, and the living areas/lounge.

A fully-stocked longue/galley/dining area at the front of the ship, near the cabins. One cabin consists of a double bed, and the other four bunks for passengers. There are two further crew cabins next to the passenger's showers.

The center of the ship is engineering with medbay and a small area for exercising tucked underneath the engines. The cargo bay is tucked on top of engineering, and takes up most of the ship by volume. The flight deck is to the port side and gunnery stations to starboard. Both the flight deck and the gunnery stations have attached escape pods. Said gunnery stations allow control of the dorsal and ventral turret-mounted medium laser cannons, as well as a set of concussion missile launchers.

Statblock
Silhouette 4 || Speed 3 || Handling +0

Fore Defense 1 | Port Defense - | Starboard Defense - | Aft Defense 1

Armor 3 | HT Threshold 24 | SS Threshold 18

Hull Type/Class: Freighter/YKL-37R Nova Courier

Manufacturer: Gallofree Yards, Inc.

Hyperdrive: Primary: Class 2, Backup: Class 12

Navicomputer: Yes

Sensor Range: Short

Ship's Complement: One pilot, one co-pilot/engineer, three others

Encumbrance Capacity: 100

Passenger Capacity: Four

Consumables: Two months

Price/Rarity: 130,000 Credits/6

Customization Hard Points: 5 (0 Used)

Weapons: One dorsal and one ventral turret-mounted medium laser cannon [Fire Arc All; Damage 6; Critical 3; Range Close]; One forward and one aft concussion missile launcher (Fire Arc Forward or Aft; Damage 6; Critical 3; Range Short; Breach 4, Blast 4, Guided 3, Limited Ammo 6, Slow-Firing 1)