Erran Trake

Erran Trake is a player character, and a member of The 'Jedi'.

History
TBD

Trained by Eeth Koth, the pragmatic Jedi's style rubbed off on him. He spent as much time training Erran in the ways of conventional warfare as he did the role of the Jedi, resulting in him being more comfortable with blaster and fists than a lightsaber - as well as how to use the Force in more subtle ways. As a result, many people fail to recognize him as a jedi, even his partners in Dooku's hastily-arranged task force.

Personality
TBD

Character Sheet
Race: Nautolan

Class: Seeker[Pathfinder] + Soldier[Commando]

Total Experience: 100 [Character Generation] + 150 [Knight Level Play] + 10 [Obligation]

Force Rating 1 || Morality 50 (Light Side User)

Soak 3 || Defense: Ranged 0 | Melee 0 || Wound Threshold  16 || Strain Threshold 10  || Encumbrance Threshold 8

Equipment: Undefined

Attributes General Skills Combat Skills Talents Force Powers [FORCE RATING 1]
 * Brawn 3
 * Agility 4
 * Intellect 2
 * Cunning 2
 * Willpower 1
 * Presence 2
 * Athletics (Br) 1
 * Brawl (Br) 1
 * Piloting - Space (Ag) 1
 * Resilience (Br) 1
 * Stealth (Ag) 1
 * Survival (Cun) 1
 * Vigilance (Wil) 1
 * Brawl (Br) 1
 * Gunnery (Ag) 1
 * Lightsaber (Br) 1
 * Ranged - Heavy (Ag) 2
 * Ranged - Light (Ag) 2
 * Physical Training 1 (Add a Boost die per ranks in Physical Training to Athletics and Resilience skill checks)
 * Point Blank 1 (Add damage equal to ranks in Point Blank when using a ranged attack at Engaged or Short range)
 * Strong Arm (Increase the range of thrown items by 1)
 * Enhance (Can make an Enhance Power Check as part of an Athletics check, spending Force Points to gain either Successes or Advantages on the roll)
 * Control: Coordination, Resilience, Brawl, Piloting Planetary, Piloting Space (Add these skills to the list above)
 * Control: Brawn (Commit a Force Die to increase Brawn by 1 to a maximum of 6)
 * Control: Agility (Commit a Force Die to increase Agility by 1 to a maximum of 6)
 * Seek (Spend 2 Force Points to gain insight to the general location or direction of a person or object he knows about / Spend 1 Force Point and succeed an Average Vigilance / Vigilance vs Discipline check to see through illusions)
 * Sense (Spend a Force Point to sense all living things within short range or the emotional state of one living target you are engaged with)