Warat Kairn

One of the player characters, and a member of The 'Jedi'.

Backstory
His name roughly translates into 'Victory Black' in Galactic Standard. After joining the New Jedi Order, he was trained by Quinlan Voss until he graduated and was assigned to his team for his first mission.

Beginnings is 'The Privileged Few'. Attitude towards the Force is 'Pragmatic Power'. Reason for adventure is 'Ultimate Abilities'.

Personality
To be added.

Morality: Strength is 'Pride', Weakness is 'Arrogance'.

Character Sheet
Race: Twi'lek (+1 rank in Deception, can remove a setback die due to arid or hot environmental conditions)

Class: Mystic[Seer]

Total Experience: 100 [Character Generation] + 150 [Knight Level Play]

Force Rating 2 || Morality 29 (Dark Side User)

Soak 1 || Defense: Ranged 0 | Melee 0 || Wound Threshold 11 || Strain Threshold 13 || Encumbrance Threshold 6

Equipment: Undefined

Attributes General Skills Combat Skills Talents Force Powers [FORCE RATING 2]
 * Brawn 1
 * Agility 2
 * Intellect 2
 * Cunning 3
 * Willpower 2
 * Presence 4
 * Charm (Pr) 2
 * Coercion (Wil) 2
 * Cool (Pr) 1
 * Deception (Cun) 1
 * Disclipline (Wil) 1
 * Lore (Int) 1
 * Perception (Cun) 1
 * Survival (Cun) 1
 * Vigilance (Wil) 1
 * None
 * Uncanny Reactions (Gain a Boost die to all Vigilance checks)
 * Keen Eyed (Remove a Setback die from all Perception and Vigilance checks)
 * Rapid Reaction 1 (Suffer an amount of strain up to ranks of Rapid Reaction to add an equal amount of successes to Initiative check).
 * Sense Danger (Once per session, remove two Setback dice from any one check)
 * Force Rating +1
 * Move Basic Power (Spend a Force Point to move one object of Silhouette 0 within short range up to your maximum range)
 * 2x Strength Upgrade (Spend a Force Point to target 1 Silhouette larger for each point spent, up to Silhouette 2)
 * 1x Range Upgrade (Spend a Force Point to target up to Medium range away)
 * 1x Magnitude Upgrade (Spend a Force Point to target a second object)
 * Control: Hurl (Make a Ranged Combat Check, using Presence/Int + Force Rating, with difficulty equal to the silhouette of the object being hurled to deal damage equal to 10 x Silhouette, with Silhouette 0 doing 5 damage)
 * Control: Pull (Can pull objects out of secure mountings or out of an opponent's hand)
 * Control: Manipulate (Can perform fine manipulation of items, anything he can do with his hands he can do with his mind)
 * Misdirect Basic Power (Spend a Force Point to make a target up to short range unable to perceive an object or person of silhouette 1 or smaller until the beginning of your next turn)